Rifle Still Life
10 Feb 2010 @ 10:43AM

Updated: 10 Feb 2010 @ 11:23AM
This is a rifle still life I did for a Maya class I took in college. The class was a great deal of fun and creating this still life was very, very time consuming. However, I'm quite happy how it turned out, though there are some minor issues with the meshes.

Beware if you have an older computer or don't have much memory, this scene has 112,260 vertices and 220,486 triangles. That was enough to put quite a bit of pain on any PC I loaded it up on. You can grab the full scene Maya file (in Maya binary format) from here.
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10 Feb 2010 @ 11:02AM

Updated: 10 Feb 2010 @ 11:23AM
This is a separate Maya scene file containing just the rifle. Due to the complexity of the scene, I created all the components separately so I didn't have to wait ridiculous amounts of time for a render, nor contend with Maya crashing due to scene size.

I created the rifle by putting a backplane of a 2d image of an actual AR-15 style rifle so I could accurately sculpt the geometry. This is still in this scene file so you can see how I did it, if you're interested.

The Maya scene file (in Maya binary format) is available here.
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10 Feb 2010 @ 11:08AM
by satis

Updated: 10 Feb 2010 @ 11:23AM
Just like the rifle above, the magazine was created separately from the rest of the objects. Believe it or not, the magazine was actually difficult to pull off, due to the way the different pieces wrapped together.

The Maya scene file (in Maya ASCII format) is available here.
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10 Feb 2010 @ 11:10AM

Updated: 10 Feb 2010 @ 11:23AM
The last part of this menage a tois is the bullet. As you can probably imagine, this was ridiculously easy as compared to the magazine and the rifle.

However, if you'd like to see how I made the magic happen, feel free to download the Maya scene file (in Maya ASCII format) here.
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