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Following is a mass compendium of all the items that Cespenar can forge for you. The listing includes the finished product, it's requirements, its stats, as well as what all that is required to create the item in the first place. Click on the blue links to bring up popup images of their in-game descriptions. If the cursor turns into a hand, click anywhere on the text (gray or blue) to expand the categories.
- (Requires 5 STR. Can’t be used by Druid or Mage)
- AC 0.
- Wearer is immune to all normal weapons
- (Requires 10 STR. Can’t be used by Cleric, Druid, Mage or Thief)
- 1d8+5 Damage
- AC +1 Bonus
- CON +1 Bonus
- User regenerates 3 HP per round
- 10% chance on successful hit of decapitating opponent
- Unlimited +2 Sling Bullets
- (Can only be used by Paladin)
- +10 to maximum HP total
- Cast Cure Critical Wound and Resurrection once per day
- (Requires 15 STR. Can’t be used by Bard, Druid, Mage or Thief)
- AC 1
- 90% resistance to Lightning and Electrical attacks
- (Requires 3 STR. Can’t be used by Cleric, Druid or Mage)
- THACO +5
- Cast Improved Haste once per day
- 5% Bonus to Fire and Cold resistance
- (Requires 14 STR. Can only be used by Paladin)
- THACO +6 Bonus
- 1d12+6 Damage
- Extra +6 to Chaotic Evil opponents
- 50% magic Resistance when equipped
- Cast Dispel Magic three times a day
- Dispels Magic whenever the sword hits an opponent
- Carsomyr +5 (Firkaag, Red Dragon – SOA) SW2H10
- Eye of Tyr (Sendai’s Enclave, Omodoron the Lich) COMPON02
- COST: 5,000GP
- (Can only be used by Mage)
- +10 to maximum HP
- Memorise one extra 7th and 8th level spell
- (Requires 5 STR. Can’t be used by Mage)
- THACO +5 Bonus
- 1d6+5 Damage
- +5 Fire damage
- 30% chance that target takes additional 15 points of fire damage
- 5% chance of Fireball with each successful attack
- (Requires 3 STR. Can’t be used by Cleric)
- THACO +5 Bonus
- 1d4+5 Damage
- After each successful hit 15% chance of making the user invisible for 60 seconds
- 5% chance of Star Bolt (extra 1d8 Fire and 1d8 Electrical damage)
- (Can’t be used by Cleric, Druid or Mage)
- THACO +7 Bonus (+5 Crossbow, +2 Fire Arrows)
- 1d8+5 Damage
- +3 Fire damage
- Automatically fires magical +2 Fire Arrows
- (Requires 13 STR. Can’t be used by Druid, Mage or Thief)
- THACO +5
- 1d6+6 Damage
- +2 points each of Acid, Cold, Fire, Poison and Electrical damage
- When equipped user has Permanent Free Action and +5% Magic resistance
- On each hit there is a 33% chance that the target will be Slowed (no Save)
- (Requires 11 STR. Can’t be used by Cleric, Druid, Mage or Thief)
- THACO +5 Bonus
- 2d4+5 Damage
- +6 vs. Undead, Shapeshifters and extra-Planar creatures
- +1 Bonus to user’s Saving Throws
- Each hit casts Larloch Minor Drain on target (no Save)
- (Requires 14 STR. Can’t be used by Cleric, Druid, Mage or Thief)
- THACO +5 Bonus
- 1d10+5 Damage
- 10% chance on each hit of doing extra 1d12 Poison damage
- (Can only be used by Druids)
- Memorise one additional 6th and 7th level spell
- (Can only be used by Fighter)
- 25% Resistance to Fire, Cold, Acid, Poison and Electricity
- Cast Aura of Command 3 times per day (Save vs Spell with –2 penalty)
- (Requires 6 STR. Can’t be used by Cleric, Druid or Mage)
- THACO +4 Bonus
- 1d10+4 Damage
- Cast Lesser Restoration once per day
- 10% Magic Resistance
- Immunity to all forms of Death Magic
- Hindo’s Doom +3 (Watcher’s Keep, Level 5, Green Dragon) SW1H70
- Hindo’s Hand (Abazigal’s Lair, Kua-Toa Chambers, Monk) COMPON07
- COST: 5,000GP
- AC +2 Bonus
- +2 Bonus on Saving Throws
- Cast Improved Haste and Improved Invisibility once per day
- (Requires 5 STR. Can’t be used by Cleric, Mage or Thief)
- THACO +6 Bonus
- 1d6+6 Damage
- Permanent Free Action when equipped
- With each successful hit target must Save or be pinned for 3 rounds, taking additional 1d6+5 damage each round
- Ixil’s Nail +4 (Watcher’s Keep, Level 4) SPER11
- Ixil’s Spike (Watcher’s Keep, Elemental Level, Chromatic Dragon) DAGG23
- COST: 5,000GP
- (Can only be used by Bard or Mage)
- Summon a Clay Golem for 10 rounds per day
- (Can only be used by Ranger)
- THACO +2 with off hand
- AC +1 Bonus
- +1 Bonus to all Saving Throws
- (Requires 11 STR. Can only be used by Paladin)
- THACO +5 Bonus
- 2d4+5 Damage
- +5 extra Damage vs. Chaotic Evil opponents
- 30% Magic Resistance
- Cast Dispel Magic twice per day
- Cast Mass Cure once per day
- Purifier +4 (Watcher’s Keep, Teleport Maze Level) SW1H64
- Eye of Tyr (Sendai’s Enclave, Omodoron the Lich) COMPON02
- COST: 5,000GP
- (Requires 13 STR. Can’t be used by Cleric, Druid, Mage, Monk or Thief)
- THACO +6 Bonus
- 1d10+6 Damage
- +3d6 Poison damage (unless target Saves vs Poison)
- 10% chance each hit of decapitating opponent (no Save)
- Cast Cloak of Fear three times a day
- Ravager +4 (Marching Mountains, Imix the Prince of Fire) HALB10
- Serpent Shaft (Watcher’s Keep, Level 5, Azamantes the Lich) STAF23
- COST: 5,000GP
- (Requires 16 STR. Can’t be used by Druid, Mage or Thief)
- THACO +5 Bonus
- 2d4+5 Damage
- 2-16+10 damage vs Undead
- Undead must Save vs Death (-4 penalty) or be destroyed
- Negative Place Protection when equipped
- Immunity to Fear
- Cast Fire Giant Strength and Mass Cure once per day
- (Requires 8 STR. Can’t be used by Cleric or Mage)
- THACO +5 Bonus
- 1d8+5 Damage
- +1d6 Cold damage
- Summon Spectral Blade
- Negative Plane Protection when equipped
- Armour Piercing Strike
- THACO +6 Bonus
- 1d6+12 Damage (Crushing)
- +1d4 (Piercing)
- 15 % chanc on each hit that opponent is knocked back and stunned
- Staff of the Ram +4 (Watcher’s Keep, Lum’s Machine Level, Dragon) AURSTAF/STAF21 *note, AURSTAF cannot be removed from inventory
- Roranach’s Horn (Saradush, Gromnir Il-khan) COMPON05
- COST: 5,000GP
- (Requires 10 STR. Can’t be used by Druid, Mage or Thief)
- THACO +5 Bonus
- 1d6+6 Damage
- +1d6 Electrical damage
- Storm Star +3 (Watcher’s Keep, Lum’s Machine Level, The Machine) BLUN28
- Starfall Ore (Saradush, Kiser’s Basement) COMPON08
- COST: 5,000GP
- (Requires 6 STR. Can’t be used by Cleric, Druid or Mage)
- THACO +5 Bonus
- 1d8+5 Damage
- +1 Fire damage
- Can set STR to 22 for 60 seconds once a day
- User is immune to Level Drain
- (Requires 5 STR. Can’t be used by Cleric, Druid or Mage)
- THACO +5 Bonus
- 1d6+5 Damage
- 15% chance for each hit that target is Entangled for 24 seconds (no Save)
- 15% chance each hit that target is drained 1 level
- (Requires 6 STR. Can’t be used by Cleric, Druid, Mage or Thief)
- THACO +5
- Increase movement rate by 2
- (Can only be used by Thief)
- Immunity to Backstab and Poison
- Cast True Sight three times a day
- (Requires 8 STR. Can’t be used by Mage)
- AC –2
- +50% Resistance to Cold
- Cast Cone of Cold three times a day
- (Can only be used by Bard)
- THACO +1 Bonus
- AC +1 Bonus
- Extra 2nd, 3rd and 4th Level Spells
NOTE: The "can only be used by" rule applies to thieves where stated unless they have the "Use Any Item" ability.
This page was based off a list originally posted by Sarus on the walkthrough-online forums. Unfortuanetly, those forums are gone now. However, we've moved a core of the forums locally to http://forums.clankiller.com. Stop by if you have any questions, comments, or just want to say hi.
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