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Baldur's Gate Dual-Classing Guide


1)What is dual-classing?

Basically it's choosing a new class that can be used in combination with your old one. You stop gaining experience in your base class and start gaining in your second class from 0 on. It is NOT multi-class. A multi-class character is two (or three) classes at the same time, and his experience is divided over those classes. If you decide to dual-class, your base class will become inactive. You won't be able to use its abilities any more until your second class supercedes it by one level. For example, the abilities of a level 5 mage dual-classed into a cleric will become available again when the second class, the cleric, reaches level 6. Keep in mind only HUMANS can dual-class and that dual-classing only allows you to choose two classes, never a third, unlike multi-classing. For the requirements and restrictions on dual-classing check parts 3 and 5.

2)Unable to dual-class

These classes can NEVER dual-class:
paladin
bard
monk
barbarian
sorcerer

3) Requirements

In order to dual-class you need to have a rating of at least 15 on the primary stat of your base class and a rating of 17 on the primary stat of your second class.

Here's a list of all the possible dual-classes and primary stats requirements:

Fighter/mage= 15 STR and 17 INT
Fighter/thief= 15 STR and 17 DEX
Fighter/cleric= 15 STR and 17 WIS
Fighter/druid= 15 STR, 17 WIS and 17 CHA (mind you only true neutral characters can dual-class into a druid)

Thief/mage= 15 DEX and 17 INT
Thief/fighter= 15 DEX and 17 STR
Thief/cleric= 15 DEX and 17 WIS

Mage/thief= 15 INT and 17 DEX
Mage/fighter= 15 INT and 17 STR
Mage/cleric= 15 INT and 17 WIS

Cleric/fighter= 15 WIS and 17 STR
Cleric/mage= 15 WIS and 17 INT
Cleric/thief= 15 WIS and 17 DEX
Cleric/ranger= 17 WIS, 17 STR and 17 DEX (only good alignments can choose to dual-class into a ranger)

Ranger/cleric= 15 STR, 15 DEX and 17 WIS

Druid/fighter= 15 WIS, 15 CHA and 17 STR

4)Proficiencies

Be wary in choosing which weapons you want to use your proficiency points for, because they might be rendered useless when dual-classing if your second class cannot use that kind of weapon. For example, a fighter that dual-classes into a cleric will not be able anymore to use longswords, two-handed swords etc., so it's advisable to spend your proficiency slots as a fighter in weapons that the cleric can use. And yes, you will get all your proficiencies back when your second class supercedes your base class with one level. Example: a level 6 fighter with 5 slots in the quarterstaff skill dual-classing into a mage, will get his 5 proficiency slots back as soon as the mage class hits level 7.

5) Restrictions in dual-classing

Because dual-classing is basically the "mixing" of two classes, some restrictions count:

Fighter/mage= cannot cast spells while wearing armour

Fighter/cleric= can only use weapons the cleric can use (i.e. only crushing weapons like maces, flails, warhammers etc.)

Fighter/thief= cannot use thieving skills while wearing armor better than studded leather

Fighter/druid= can only use weapons the druid can use

Mage/cleric= cannot cast spells while wearing armor and can only use weapons the cleric can use

Mage/thief= cannot cast spells while wearing armor and can only use weapons the mage can use

Cleric/thief= can only use weapons a cleric can use

Cleric/ranger= can only use weapons a cleric can use

These restrictions work in both directions, so they are the same for a thief/mage as for a mage /thief.

6)Experience

After you dual-classed you only gain experience in your second class from then on; your base class level will never raise in level again. Keep this in mind before dual-classing. The experience in your two classes is cumulative, i.e. that your base class experience is added to that of your second class when determining how much experience it takes to reach the experience cap.

Hope this guide made dual-classing a bit clearer and less experimental for everyone.

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Dual classing guide compiled by Rinox (the terrible) and edited/converted to HTML by Satis. For questions or comments, go to http://forums.clankiller.com.
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